Resident Evil
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This article is about the media franchise. For the first video game in the franchise, see Resident Evil (video game). For the first film, seeResident Evil (film). For other uses, see Resident Evil (disambiguation).
| Resident Evil | |
|---|---|
The logo used from 1996 to 2001 (in Europe, it was used inDead Aim, Outbreak and Outbreak File 2 until 2005) | |
| Genres | Survival horror |
| Developers | Capcom |
| Publishers | Capcom |
| Creators | Shinji Mikami |
| Platform of origin | PlayStation |
| First release | Resident Evil March 22, 1996 |
| Latest release | Resident Evil: Operation Raccoon City March 20, 2012 |
| Official website | http://www.residentevil.com/ |
Resident Evil, known as Biohazard (バイオハザード Baiohazādo) in Japan, is a media franchise owned by the video game company Capcom. It was created by Shinji Mikami as asurvival horror game series that was initiated with the eponymous PlayStation title Resident Evil in 1996. Since then, the game series has branched out to include action games, and has sold 46 million units as of September 2011.
The Resident Evil media franchise has been expanded to comic books, novels and novelizations, sound dramas, live-action and computer-generated feature films, and a variety of collectibles, such as action figures and strategy guides.
Contents[hide] |
History
The survival horror video game Resident Evil made its debut on the PlayStation in 1996, and was later ported to the Sega Saturn. It was a critical and commercial success, leading to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil Code: Veronica, was developed for the Sega Dreamcast and released in 2000, followed by ports of 2 and 3. Resident Evil Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to PlayStation 2 andNintendo GameCube under the title Code: Veronica X.
| 1996 — | — Resident Evil | |
| 1997 — | — Resident Evil: Director's Cut | |
| 1998 — | — Resident Evil 2 | |
| 1999 — | — Resident Evil 3: Nemesis | |
| 2000 — | — Resident Evil Survivor — Resident Evil Code: Veronica | |
| 2001 — | — Resident Evil Gaiden — Resident Evil Survivor 2 Code: Veronica — Resident Evil: Code Veronica Complete Edition — Resident Evil: Code Veronica X (PS2) | |
| 2002 — | — Resident Evil (GameCube remake) — Dino Stalker — Resident Evil Zero | |
| 2003 — | — Resident Evil: Dead Aim — Resident Evil Outbreak — Resident Evil: Code Veronica X (GameCube) | |
| 2004 — | — Resident Evil Outbreak File #2 | |
| 2005 — | — Resident Evil 4 | |
| 2006 — | — Resident Evil: Deadly Silence | |
| 2007 — | — Resident Evil: The Umbrella Chronicles | |
| 2008 — | ||
| 2009 — | — Resident Evil 5 — Resident Evil: The Darkside Chronicles | |
| 2010 — | — Resident Evil 5: Gold Edition | |
| 2011 — | — Resident Evil: The Mercenaries 3D | |
| 2012 — | — Resident Evil: Revelations — Resident Evil: Operation Raccoon City — Resident Evil 6 |
Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled Devil May Cry, series' creator and producer Shinji Mikami decided to make the series exclusively for the Nintendo GameCube. The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PS2 and Wii. In addition, the GameCube received ports of the previous Resident Evil sequels. Despite this exclusivity agreement between Capcom and Nintendo, Capcom released severalResident Evil titles for the PS2 that were not considered direct sequels.
A trilogy of GunCon-compatible light gun games known as the Gun Survivor series featured first person game play. The first, Resident Evil Survivor, was released in 2000 for the PlayStation and PC, but received mediocre reviews. The subsequent games, Resident Evil Survivor 2 Code: Veronica and Resident Evil: Dead Aim, fared somewhat better. Dead Aim is actually the fourth Gun Survivor game in Japan, withGun Survivor 3 being the Dino Crisis spin-off Dino Stalker. In a similar vein, theChronicles series features first person game play, albeit on an on-rails path. Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a follow up,Resident Evil: The Darkside Chronicles released in 2009.
Resident Evil Outbreak is an online game for the PS2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same time period asResident Evil 2 and 3. It was the first in the series and the first survival horror title to feature cooperative gameplay and online multiplayer support. It was followed by a sequel, Resident Evil Outbreak File #2. Raccoon City is a fictional metropolis located in the fictitious Arklay Mountains of North America that succumbed to the deadly T-Virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall as well as the entry point for some of the series' most notable characters.
Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring an RPG-style combat system. There have also been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile.
In March 2011, Capcom revealed the third-person shooter Resident Evil: Operation Raccoon City, which is developed by Slant Six Games for the PlayStation 3, Xbox 360 and Microsoft Windows and released in March 2012. A survival horror game for the Nintendo 3DS, Resident Evil: Revelations, was released in February 2012.
HD Collections released HD ports of Resident Evil 4, Resident Evil: Code Veronica X, Resident Evil: The Umbrella Chronicles, and Resident Evil: The Darkside Chronicles.
At the Sony press conference during the E3 2009 trade show, it was announced that a game titled Resident Evil Portable would be released for the PlayStation Portable.Resident Evil 5 producer Jun Takeuchi said that he considered a "completely new system" for Resident Evil 6, but later ruled out his involvement with the game. In March 2009, co-producer Masachika Kawata stated that the new installment was not decided upon, but that it could take Capcom four to eight years to develop. A more recent report on EGMNOW.com quotes sources familiar with the project who indicate that the series will soon return to its roots and be "brutally scary."
Resident Evil 6 has been confirmed by Capcom.
Related media
In addition to video games, the plot of Resident Evil has been introduced as officially licensed material for films, comic books and novels.
Films
Main article: Resident Evil (film series)
Five live action films have been released under the title of Resident Evil. These films do not follow the games' premise but do include game characters Jill Valentine, Claire Redfield, Nemesis, Chris Redfield, Carlos Olivera, and Albert Wesker, and were all written and produced byPaul W.S. Anderson. The series' main protagonist is Alice, an original character created for these films. Despite a negative reaction from critics, the live action film series has made over $600 million worldwide. They are, to date, the only video game adaptations to increase the amount of money made by each successive film. The series holds the record for the "Most Live-Action Film Adaptations of a Videogame" in the 2012 Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a videogame."
- Resident Evil (2002; dir. Paul W. S. Anderson)
- Resident Evil: Apocalypse (2004; dir. Alexander Witt)
- Resident Evil: Extinction (2007; dir. Russell Mulcahy)
- Resident Evil: Afterlife (2010; dir. Paul W. S. Anderson)
- Resident Evil: Retribution (2012; dir. Paul W. S. Anderson)
One CGI movie has been produced based on the video game series rather than the film franchise, starring Leon Kennedy and Claire Redfield. Another is being produced.
- Resident Evil: Degeneration (2008; dir. Makoto Kamiya)
- Resident Evil: Damnation (2012)
In addition, there is a stand-alone short film.
- Biohazard 4D-Executer (2000): A stand alone 20 minute film.
Novels
The earliest Resident Evil novel was Hiroyuki Ariga's novella Biohazard: The Beginning published in 1997 as a portion of the book The True Story of Biohazard, which was given away as a pre-order bonus with the Saturn version of Biohazard. The story serves as a prelude to the events of the original Resident Evil, in which Chris investigates the disappearance of his missing friend, Billy Rabbitson.
S. D. Perry has written novelizations of the first five games, as well as two original novels taking place between games. Her seven titles are:
- The Umbrella Conspiracy, a novelization of the first game.
- Caliban Cove, an original novel set after the first game.
- City of the Dead, a novelization of Resident Evil 2.
- Underworld, another original novel set after Resident Evil 2
- Nemesis, a novelization of the third installment of the franchise.
- Code: Veronica, a novelization of the homonymous game.
- Zero Hour, a novelization of the prequel game.
The novels often took liberties with the plot of the games by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the novels by taking the story to a different direction. One notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina. Perry's novels, particularly The Umbrella Conspiracy, also alluded to events in Biohazard: The Beginning, such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor.
There was also a trilogy of original Biohazard novels in Japan. Hokkai no Yōjū (北海の妖獣, lit. "The Strange Beast of the North Sea") was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, To the Liberty by Suien Kimura and Rose Blank by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006.
Novelizations of the three films, titled Genesis, Apocalypse, and Extinction were written by Keith R. A. DeCandido. The Genesis novel was published over two years after the respective film while the Extinction novel was released in late July 2007, two months before the film's release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote two novels on the game Resident Evil: The Umbrella Chronicles. The books are a two-part direct novelization of the game and have been published in Japanese and German only. The first novel which was titled Biohazard: The Umbrella Chronicles Side A in Japan andResident Evil: The Umbrella Chronicles 1 in Germany was released on December 22, 2007. The second novel which was titled Biohazard: The Umbrella Chronicles Side B in Japan and Resident Evil: The Umbrella Chronicles 2 in Germany was published in January 2008.
Comics
In 1997, Marvel Comics published a single-issue prologue comic based on the original Resident Evil, released through a promotional giveaway alongside the original PlayStation game.
In 1998, Wildstorm began producing a monthly comic book series based on the first two games titled Resident Evil: The Official Comic Magazine, which lasted five issues. The first four issues were published by Image, while the fifth and final issue was published by Wildstorm themselves. Each issue was a compilation of short stories that were both adaptations of events from the games, as well as related side-stories. Like the Perry novels, the comics also explored events occurring beyond Resident Evil 2 (the latest game during the series' publication) and thus were contradicted by later games.
Wildstorm also published a four-issue miniseries titled Resident Evil: Fire & Ice, which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprinted Fire & Ice in a graphic novel collection.
In Hong Kong, there has been officially licensed Biohazard manhua adaptations of Biohazard 3 and Code: Veronica by Lee Chung Hing. The latter was translated into English and published by Wildstorm as a series of four graphic novel collections.
In 2009, Wildstorm began publishing a comic book prequel to Resident Evil 5, simply titled Resident Evil, which centers around two original members of the BSAA named Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.
Merchandise
| This unreferenced section requires citations to ensureverifiability. |
Over the years, various toy companies have acquired the Resident Evil license and each producing their own unique line of Resident Evilaction figures or models. These include, but not limited to, Toy Biz, Palisade Toys and Moby Dick (in Japan only). NECA and Hot Toys currently holds a license. Originally the company was only producing figures based on Resident Evil 4, but extended the line to include characters from previous installments. Tokyo Marui also produced replicas of the guns used in the Resident Evil series in the form of gas blow-back airsoft guns. Some models included the STARS Beretta featured in Resident Evil 3, and the Desert Eagle in a limited edition that came with other memorabilia in a wooden case, along with the Gold Lugers from Code: Veronica and the "Samurai Edge" pistol from theResident Evil remake. Other merchandise includes an energy drink called "T-Virus Antidote". The most recently released merchandise is a set of three action figures: Chris Redfield and Sheva Alomar, and the Executioner Majini, a mini-boss in Resident Evil 5.
Source books
Resident Evil Archives is a reference guide of the Resident Evil series written by staff members of Capcom. It was translated into English and published by BradyGames. The guide describes and summarizes all of the key events that occur in Resident Evil Zero, Resident Evil,Resident Evil 2, Resident Evil 3, and Code: Veronica. Along with the main plot analysis, it also contains character relationship charts, artwork, item descriptions and file transcripts for all five games.
Reception
| Game | GameRankings | Metacritic |
|---|---|---|
| Resident Evil | (PS1) 89.95% (GC) 89.67% (PC) 80.00% (SAT) 75.33% (Wii) 73.43% (NDS) 71.91% | (PS1) 91 (GC) 91 (Wii) 76 (NDS) 71 |
| Resident Evil 2 | (PS1) 92.57% (N64) 86.77% (DC) 79.75% (PC) 79.59% (GC) 63.30% | (PS1) 89 (N64) 89 (DC) 77 (GC) 59 |
| Resident Evil 3: Nemesis | (PS1) 88.48% (DC) 81.11% (PC) 74.15% (GC) 63.71% | (DC) 79 (PC) 71 (GC) 62 |
| Resident Evil Code: Veronica | (DC) 93.63% (PS2) 82.77% (GC) 64.32% | (PS2) 84 (GC) 62 |
| Resident Evil Zero | (GC) 84.15% (Wii) 61.60% | (GC) 83 (Wii) 62 |
| Resident Evil 4 | (PS2) 95.77% (GC) 95.75% (Wii) 91.45% (PC) 74.24 | (PS2) 96 (GC) 96 (Wii) 91 (PC) 76 |
| Resident Evil 5 | (PS3) 87.11% (PC) 86.29% (X360) 86.19% | (PC) 86 (PS3) 84 (X360) 83 |
| Resident Evil: Revelations | (3DS) 83.96% | (3DS) 82 |
| Resident Evil 6 | (PC) - (PS3) - (X360) - | (PC) - (PS3) - (X360) - |
Using horror elements, puzzle solving, and a lot of action, most of the games in the main Resident Evil series have been released to positive reviews.
Many of the games, most notably Resident Evil , Resident Evil 2 and Resident Evil 4, have been bestowed with multiple Game of the Year honors and frequently placed on lists of the best
games ever made.
games ever made.
"Resident Evil 1" redirects here. For the first live-action Resident Evil film, see Resident Evil (film).
| Resident Evil | |
|---|---|
PAL version cover art | |
| Developer(s) | |
| Publisher(s) | |
| Director(s) | Shinji Mikami |
| Producer(s) | Masayuki Akahori |
| Artist(s) | Isao Ohishi |
| Writer(s) | Kenichi Iwao Yasuyuki Saga Takahiro Arimitsu |
| Composer(s) | Makoto Tomozawa Akari Kaida Masami Ueda |
| Series | Resident Evil |
| Platform(s) | PlayStation Microsoft Windows Sega Saturn Nintendo DS PlayStation Network |
| Release date(s) | |
| Genre(s) | Survival horror |
| Mode(s) | Single-player |
| Rating(s) | |
| Media/distribution | Optical disc, memory stick, download |
Resident Evil, originally released as Bio Hazard[3] (バイオ ハザード Baio Hazādo) in Japan, is a survival horror video game by Capcom. The first installment in the Resident Evil series was originally released in 1996 for the PlayStation and was soon ported to the Sega Saturn and PC, as well as the Nintendo DS some years later.
In 2002, a remake of the game was released for the Nintendo GameCube featuring new graphics, voice acting and many gameplay changes.
Contents[hide] |
[edit]Gameplay
The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive. The game's graphics consist of 3D polygonal characters and objects superimposed over pre-rendered backdrops with pre-determined camera angles. The player controls the character by pushing the d-pad or analog stick left or right to rotate the character and then move the character forward or backwards by the pushing the d-pad up or down.
To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it. To restore the character's health, the player uses first-aid sprays or three types of healing herbs that can be mixed together in different combinations for different healing effects. The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is also limited much like the player's ammo and healing supplies.
The various enemies the player encounters include infected creatures like flesh-eating zombies, zombie dogs, giant spiders, crows and artificial creatures with codenames such as Hunter and Chimera, as well as the game's ultimate adversary, a new type of biological weapon known as theTyrant.
[edit]Plot
[edit]Setting
A series of bizarre murders have occurred on the outskirts of Raccoon City, with signs of cannibalism on the victims' remains. The Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) are assigned to investigate the murders. S.T.A.R.S. is divided into two teams: Alpha and Bravo. Bravo team is sent first, but after contact with them is lost, Alpha team is sent to investigate their disappearance.
[edit]Characters
The player has a choice between Alpha team members Chris Redfield or Jill Valentine as the main character. Jill has more firepower and a lockpick that enables her to access areas and items easily, while Chris has limited firepower but is more durable in terms of taking damage from enemies.
The game's supporting characters includes Barry Burton, Alpha team's weapons expert who provides Jill with additional firepower; Rebecca Chambers, a surviving member of Bravo team who supports Chris with her medical expertise; Albert Wesker, the captain of STARS and leader of Alpha team; and Brad Vickers, the helicopter pilot who sends transmissions to them as he tries to find them in the helicopter.
Minor characters include Joseph Frost, the sixth member of Alpha team whose sudden death sets the story into motion, Enrico Marini, the leader of Bravo team who gives the player the game's most critical plot twist, Richard Aiken, who gives the player a radio used to receive Brad's transmissions, Kenneth Sullivan, a member of Bravo team killed just after Alpha team arrives, and Forest Speyer, whose corpse is found on the balcony by the player.
[edit]Story
The game begins on July 24, 1998, after the events of Resident Evil 0. Alpha team locates Bravo team's helicopter, but there are no signs of survivors; only a severed hand is found. While searching the area for further clues, Alpha team is attacked by ferocious dogs, one of which kills one of the team's members, Joseph. Alpha's helicopter pilot, Brad, panics and takes off alone. Pursued by the dogs who killed their colleague, Alpha team is forced to seek refuge within a nearby mansion, which is believed to be abandoned.
With the dogs roaming outside, the four remaining Alpha team members (Wesker, Chris, Jill and Barry) are trapped within. Depending on which character is the player, one of the members of Alpha team is separated from the others during the chase and does not make it to the mansion (Barry if Chris, Chris if Jill). A gunshot rings out, and the player character moves to investigate. At this point, the player takes control of the character and begins to explore the mansion. One of the first discoveries is a member of Bravo team, Kenneth, being eaten by a zombie. While searching the mansion, the character finds the other members of Bravo team, such as Richard Aiken, dying of poison, who gives the character his radio before dying; Forest Speyer, found dead on the balcony; and Enrico Marini, who reveals that one member of the team is a traitor before being shot and killed by an unseen attacker. The character eventually finds the mansion to be riddled with puzzles, traps, and horrors. Scattered documents suggest that a series of illegal experiments were being undertaken on the property by a clandestine research team, under the authority and supervision of the biomedical company Umbrella Corporation. The creatures roaming the mansion and surrounding region are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly contagious and mutagenic biological agent known as the T-virus.
After navigating a series of underground tunnels, passageways and buildings, the player discovers a secret underground laboratory containing the Umbrella Corporation's experiments, including the Tyrant. In the lab, the player learns that Wesker is a double agent working for Umbrella. Wesker is killed after that by one of the creations. The player finds the other playable character in a cell, put there by Wesker, and manages to get him/her out by activating the self-destruct system. Chris, Jill and the helper character (Rebecca if Chris, Barry if Jill) head for the heliport, but the other two are separated from the player due to more creatures. The player gets up to the heliport and manages to contact Brad and meet the other two survivors there, but they are attacked by the Tyrant, a giant humanoid monster created through prolonged exposure to the T-virus. After the Tyrant is defeated, Chris, Jill and Barry/Rebecca manage to escape the premises in the team helicopter, just as the entire facility is destroyed by explosives through the self-destruct system activated earlier.
[edit]Development
Resident Evil was created by a team of staff members who would later become part of Capcom Production Studio 4.[4] The inspiration for Resident Evil was the earlier Capcom horror game Sweet Home. Shinji Mikami was initially commissioned to make a game set in a haunted mansion like Sweet Home,[5] which Resident Evil was originally intended to be a remake of.[6] The game was initially conceived as a first-person shooter, but soon the gameplay system inspired by Alone in the Dark was adopted instead. According to Mikami, "technically it wasn’t good enough."[7]
Several locations, concepts, items and enemies cut from the early versions of the game were later re-introduced in the 2002 remake. A 1995 development version featured the characters Dewey and Gelzer, which were later replaced by Rebecca and Barry, respectively (a redesigned Dewey also appeared in Resident Evil Outbreak).
[edit]English localization
The original PlayStation version of Resident Evil featured several considerable changes between its original Japanese release and its English-language counterparts. The North American and European versions of the intro were heavily cut from the one featured in the Japanese releases. Shots of mangled corpses, a "Cerberus" zombie dog being shot, and Joseph's death were edited out, as well as scenes featuring the character Chris Redfield smoking a cigarette. Despite these tweaks, the game was ultimately released on the PlayStation as one of the first games to receive the mature rating from theEntertainment Software Ratings Board.[8]
In the game itself, the auto-aiming function was disabled and the numbers of ink ribbons found by the player were reduced. Capcom also planned to eliminate the "fourth dimensional" item boxes for the North American version (meaning that any item the player stored in one item box could not be retrieved in another), but they were restored for the released version of the game in North America.[5]
The Japanese releases all contain English voice acting with Japanese captions and text. Japanese voice acting for the game was also recorded, but was left unused.[9][10] According to Mikami, the Japanese voice acting was removed from the game as he found the quality of the performances to be unsatisfactory.[11] The Japanese PlayStation version, Bio Hazard, also features a vocal ending theme performed by Fumitaka Fuchigami that was not in any other versions of the game.
[edit]Title change
The game was originally called Bio Hazard in Japan. However, it was decided to change the name in North America and Europe after Chris Kramer, the Director of Communications at Capcom, pointed out that it would be impossible to trademark "Biohazard" in the United States. Among others, another game and a band already were using the name. Capcom therefore decided to run a contest within its company to find a new name. They eventually settled on Resident Evil, since the game takes place in a mansion.[12] Interviewed by GamesRadar, Chris Kramer said:
"I thought it was super-cheesy; can’t remember what I felt was a better alternative, probably something stupid about zombies – but the rest of the marketing crew loved it and were ultimately able to convince Capcom Japan and Mikami-san that the name fit."[12]
[edit]Release history
[edit]Director's Cut
An updated version of Resident Evil for the PlayStation, titled Resident Evil: Director's Cut, was released on September 1997, a year and a half after the original game's release. Director's Cut was produced to compensate for the delay of the sequel, Resident Evil 2, and was originally bundled with a playable demo of that game.
The main addition to Director's Cut is an "arranged" version of the game that changes the location of nearly every vital item in the mansion, as well as the enemy placement. The main characters, as well as Rebecca, are given a new wardrobe and the player's handgun is replaced by an improved model where any shot fired has a random chance of decapitating a zombie, killing it instantly. The original version of the game is included as well, along with a new "beginner" mode where the enemies are easier to kill and the amount of ammunition that can be found by the player is doubled. Additionally, the auto-aim function was restored in all modes, though it is not noted in the in-game controls so the player must accidentally stumble upon it.
The North American and European releases of the Director's Cut were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the Full Motion Video (FMV) sequences were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website. The French and German PAL versions of Director's Cut feature the uncensored FMVs, in colored versions.
[edit]Dual Shock Ver.
A second release of Director's Cut, known as the Dual Shock Ver., was released in Japan and North America. The Dual Shock Ver. featured support for the DualShock controller's analog controls and vibration functions, as well as a new symphonic soundtrack by Mamoru Samuragochi, replacing the original soundtrack by Makoto Tomozawa, Akari Kaida, and Masami Ueda. The JapaneseDual Shock Ver. came packaged with a bonus disc that contained downloadable save data and footage of the Japanese dubbed version of the opening cut scene and other footage, along with gameplay footage of Resident Evil 1.5, the canceled version of Resident Evil 2.
Resident Evil: Director's Cut Dual Shock Ver. was later released for the PlayStation 3 and PlayStation Portable as a downloadable game available from the PlayStation Network.[13] In Europe, the original Director's Cut was instead made available from the PlayStation Network.
[edit]Sega Saturn version
The Sega Saturn version added an unlockable Battle Game minigame in which the player must traverse through a series of rooms from the main game and eliminate all enemies within them with the weapons selected by the player. This minigame features two exclusive enemies not in the main game: a zombie version of Wesker and a gold-colored Tyrant. The player's performance is graded at the end of the minigame. The Saturn version also features exclusive enemy monsters, such as a re-skinned breed of Hunters known as Ticks and a second Tyrant prior to the game's final battle. Exclusive outfits for Jill and Chris were added as well.
[edit]Windows version
The Windows version featured the uncensored footage from the Japanese version, but the opening intro is in full color rather than black and white. Support for 3D accelerators was added as well, allowing for much sharper graphics. Two new unlockable weapons were added, a MAC-10 for Jill and an FN Minimi for Chris. New unlockable outfits for Chris and Jill were added as well.
[edit]Unreleased Game Boy Color version
A Game Boy Color version of Resident Evil was planned,[14] but later canceled by Capcom, citing that the port was of poor quality.[15] Capcom later released a new game in the series for the platform titled Resident Evil Gaiden. In January, 2012, an anonymous person claimed, to have a cartridge of the GBC version. The person requested $2000 before he was willing to leak the rom files.[16] On February 3rd, 2012, the goal of $2000 was met, and the ROM files contain an unfinished build of the game were subsequently leaked. [17]
[edit]GameCube remake
Main article: Resident Evil (2002 video game)
In 2002, a remade version of the game, known as Resident Evil in Western regions and as Biohazard in Japan, was released for the Nintendo GameCube. This was part of an exclusivity agreement between Capcom and Nintendo that spanned three new games. The title includes a variety of new gameplay elements, environments, and story details as well as state of the art visuals.[18]
The game was also later ported to Wii in 2008.
[edit]Deadly Silence
A Nintendo DS port titled Resident Evil: Deadly Silence, released in Japan as Biohazard: Deadly Silence (バイオハザード デッドリーサイレンスBaiohazādo Deddorī Sairensu) was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode", the original game with minimal enhancements and touch-screen support, and a "Rebirth Mode", containing a greater number of enemies and a series of new puzzles that make use of the platform's specifications.
The game makes use of the dual screen display with the top screen used to display the map, along with the player's remaining ammunition and health (determined by the color of the background); while the bottom screen displays the main action, and can be switched to show the player's inventory. The DS version also includes updated play mechanics: the 180-degree turn introduced in Resident Evil 3, along with the knife button and tactical reload fromResident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialog and loading screens can now be skipped. The live-action footage was still censored, even in the game's Japanese release; however, the scene showing Kenneth's decapitated head was kept.
In "Rebirth", new puzzles are added that use the system's touch-screen. "Knife Battle" sequences, viewed from a first-person perspective, are also added, in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the player to resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen, performing a melee attack.
The game also includes wireless LAN support for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters, with the tougher monsters being worth more points. There are three playable multiplayer stages and nine playable characters.
[edit]Novelization
| The Umbrella Conspiracy | |
|---|---|
| Author(s) | S. D. Perry |
| Country | United States |
| Language | English |
| Series | Resident Evil |
| Genre(s) | Horror |
| Publisher | Pocket Books |
| Publication date | October 1, 1998 |
| Media type | Print (Paperback) |
| Pages | 304 pp |
| ISBN | ISBN 0-671-02439-6 |
| Preceded by | Zero Hour |
| Followed by | Caliban Cove |
Resident Evil: The Umbrella Conspiracy is a 1998 novelization of the game, was written by S.D. Perry as the first book in her series of Resident Evilnovels. The novel combines Jill's and Chris scenarios into one narrative and features all five of the main characters (including Barry, Rebecca and Wesker).
The book also takes liberty with some of the original source materials; the most notable difference being the inclusion of an original character named Trent, an insider from Umbrella Corporation who provides Jill with information about the Spencer Mansion prior to the events of the mansion incident. Since the book was written a few years before the Nintendo GameCube remake, the novelization omits the presence of Lisa Trevor in the mansion. However, the book does allude to the original version of George Trevor's journal from The True Story Behind Bio Hazard, as well as the short story it contained, "Bio Hazard: The Beginning", which involved the disappearance of Chris Redfield's friend, Billy Rabbitson. Another notable difference in the novels is moving the location of Raccoon City from the Midwest to Pennsylvania, apparently about an hour's drive from New York. Overall, despite having been written before the retcon introduced in REmake and Resident Evil 0, the book still maintains overall similarity to what the story warped into in the early 2000s.
[edit]Reception
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The game received positive reviews from critics. For example, GameSpot praised the game, describing it as "one of those rare games that's almost as entertaining to watch as it is to play",[22] whileComputer Gaming World gave a more mixed review for the Windows version in explaining that they "tried to hate it with its graphic violence, rampant sexism, poor voice acting and use of every horror cliché, however...it's actually fun."[33]
The PlayStation game was a best seller in North America. In total, according to Capcom's Investor Relations website, the original Resident Evil has sold over 2.75 million units. The Director's Cutversion, including the Dual Shock edition, sold an additional 2.33 million copies.[34] It was also a bestseller in the UK,[35] All PlayStation and GameCube versions of the game have sold 6.43 million units in total as of September 2011.[34]
It was one of the first games to be dubbed a "survival horror". Accordingly, Game Informer refers to "the original Resident Evil" as "one of the most important games of all time."[36]
The original game was put into the Guinness World Records Gamer's Edition 2008 for the "Worst Game Dialogue Ever".[37]
[edit]References
- ^ "Products". Nex Entertainment Co., Ltd.. Retrieved November 14, 2010.
- ^ "BIO HAZARD DIRECTOR'S CUT". PlayStation.com(Japan). Sony. November 22, 2006. Retrieved September 10, 2010.
- ^ As of April 24, 2012, Capcom uses the now-typical one word "Biohazard" to refer to this game, in places such as the website for the series.
- ^ "Production Studio 4" (in Japanese). Capcom Co., Ltd. Archived from the original on February 6, 2005.
- ^ a b (in Japanese) The True Story Behind Bio Hazard.
- ^ Time Machine: Sweet Home, Computer and Video Games
- ^ The History of Resident Evil: The Beginning -- PlayStation Universe
- ^ gamespot.com video: "15 Most Influential Video Games of All Time"
- ^ Bio Hazard: Complete disc, bundled with Bio Hazard: Director's Cut Dual Shock Ver.
- ^ Bio Hazard Symphony Op. 91, Disc 2 Track 9
- ^ "We also recorded Japanese voices (for the game), not just English ones. They were discarded because they were really lame." (英語だけでなくじつは日本語のボイズ収録も行なった。 カッコ悪かったのでボツに。 Eigo dake de naku jitsu wa nihongo no boisu shūroku mo okonatta. Kakkowarukatta node botsu ni.), The True Story Behind BIO HAZARD, page 157.
- ^ a b "GR Asks: Why was Biohazard renamed Resident Evil? | GamesRadar". GamesRadar. April 8, 2009. Retrieved February 2, 2010.
- ^ "Sony Announces downloadable PS1 Games for PSP".
- ^ "Resident Evil (GBC) preview". IGN.
- ^ "Resident Evil Passes On". IGN.
- ^ "Resident Evil for Game Boy Color to be leaked for $2,000". Destructoid. Retrieved 2012-07-04.
- ^ "Unreleased Game Boy Color Port Of Resident Evil 1 ROM Leaked Online". RetroCollect. 2012-02-06. Retrieved 2012-07-04.
- ^ Shane Satterfield (April 29, 2002). "Resident Evil Review, Resident Evil GameCube Review". GameSpot. Retrieved August 26, 2011.
- ^ James Mielke (March 27, 2006). "Resident Evil DS Review for DS from 1UP.com". 1UP. Retrieved August 26, 2011.
- ^ Greg Kasavin (February 6, 2006). "Resident Evil: Deadly Silence Review, Resident Evil: Deadly Silence DS Review". GameSpot. Retrieved August 26, 2011.
- ^ Ryan Mac Donald (November 21, 1997). "Resident Evil Review, Resident Evil PC Review". GameSpot. Retrieved August 26, 2011.
- ^ a b Staff (December 1, 1996). "Resident Evil Review, Resident Evil PlayStation Review". GameSpot. Retrieved August 26, 2011.
- ^ Ryan MacDonald (November 6, 1997). "Resident Evil Review, Resident Evil Saturn Review". GameSpot. Retrieved August 26, 2011.
- ^ William Harms (February 10, 2006). "GameSpy: Resident Evil: Deadly Silence". GameSpy. Retrieved August 26, 2011.
- ^ Craig Harris (February 6, 2006). "Resident Evil: Deadly Silence – Nintendo DS Review at IGN". IGN. Retrieved August 26, 2011.
- ^ Staff (November 25, 1996). "Resident Evil – PlayStation Review at IGN". IGN. Retrieved August 26, 2011.
- ^ "Resident Evil: Deadly Silence for DS – GameRankings". GameRankings. Retrieved August 26, 2011.
- ^ "Resident Evil for PC – GameRankings". GameRankings. Retrieved August 26, 2011.
- ^ "Resident Evil for PlayStation – GameRankings". GameRankings. Retrieved August 26, 2011.
- ^ "Resident Evil for Saturn – GameRankings". GameRankings. Retrieved August 26, 2011.
- ^ "Resident Evil: Deadly Silence for DS Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
- ^ "Resident Evil for PlayStation Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
- ^ Computer Gaming World. January 1998.
- ^ a b "CAPCOM Platinum Titles". Capcom. September 30, 2011. Retrieved January 25, 2012.
- ^ Gallup UK Playstation sales chart, September 1996, published in Official UK PlayStation Magazine issue 11
- ^ "Enter The Survival Horror... A Resident Evil Retrospective". Game Informer (174): 132. October 2007.
- ^ "Guinness World Records: Gamer's Edition 2008 Review". Xbox.about.com. 2012-04-10. Retrieved 2012-07-04.